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openSUSE Project Announces csync

January 8th, 2009 by

Andreas Schneider has unleashed the first public release candidate of csync 0.42, which is now available as source from the csync Web site, or via one-click for openSUSE 11.0 and 11.1.

As mobile computing becomes more and more important, file synchronization is more important than ever. Our jobs often require working not only on multiple computers, but in multiple locations, and disconnected from our networks. To help solve this problem, we need effective strategies for replication of user data and files.

csync is a bidirectional file synchronizer for Linux and allows to keep two copies of files and directories in sync. It uses uses widely adopted protocols like smb or sftp so that there is no need for a server component of csync. It is a user-level program which means there is no need to be a superuser. With pam_csync it is possible to create roaming home directories.

For more on using csync, see the user guide. Please report bugs using the bugtracker. For more information on csync, or to get involved with development, see the csync Web site and join the devel lists or find help in IRC.

YaST Mascot Winner Chosen! Say Hello to Yastie!

November 21st, 2008 by

The openSUSE Project and YaST team are happy to announce the winner of the YaST Mascot Contest. After extensive deliberation, the judges have chosen the Aardvark concept, submitted by Klára Cihlářová.

The judges have also settled on a name for the mascot, which will be called Yastie.

We had a lot of great submissions, and it wasn’t easy picking the best idea out of the bunch. We received a number of high-quality submissions, and it’s clear that a lot of thought and hard work went into each submission. Thanks to everyone who participated, it shows just how important YaST is to the community.

As we mentioned in the contest guidelines, we were looking for an idea for the mascot, and not necessarily the final artwork. We want to make sure that the YaST Mascot fits with other openSUSE artwork and branding. Our own Jakub Steiner (jimmac) is going to work on the final artwork, and we’ll be showing that very soon.

Thanks again to everyone who participated!

Banshee 1.4 Released

November 14th, 2008 by

Aaron Bockover has announced that the 1.4 release of Banshee is now available. The new release includes support for Android G1, better device support, a new track editor, the ability to rescan libraries for new or deleted tracks — plus 196 bugs fixed since Banshee 1.2.1.

See the Banshee download page for the one-click installer for openSUSE 11.1 and 10.3, as well as packages for other platforms.

OpenOffice.org Fix for openSUSE 11.1 Beta 4

November 5th, 2008 by

Good news, everybody! One of the most annoying bugs from openSUSE 11.1 beta 4 has a fix. A problem starting OpenOffice.org was found too late to fix for the beta, but we do have a fix now — so you can update your system and have a working install of OpenOffice.org:

  • After installing 11.1 beta 4, open a terminal and run:
    sudo zypper refresh
    sudo zypper lu
  • You should see something like this:
    Loading repository data...
    Reading installed packages...
    S | Repository       | Name                     | Version   | Arch
    --+------------------+--------------------------+-----------+-------
    v | Updates for 11.1 | OpenOffice_org-kde       | 3.0.0.7-2 | x86_64
    v | Updates for 11.1 | OpenOffice_org-libs-core | 3.0.0.7-2 | x86_64
    v | Updates for 11.1 | gdm                      | 2.24.0-4  | x86_64
    
  • Go ahead and run the update command:
    sudo zypper up

    and say yes when it asks if you want to continue.

Note that, if you prefer the GUI method, you should also be able to do this by going to YaST and using the Software Update module. Reports of bugs or problems with this, if any, would be appreciated.

If you’ve installed 11.1 beta 4 or were thinking about installing the beta but were waiting for a fix to bug 440816 then it’s time to go! Download and install the beta and get to testing!

YaST Mascot Contest

October 21st, 2008 by

Because not everybody was aware of the contest and wondered a little bit about the reminder mail, we extended the deadline for the YaST mascot contest. The new deadline for the submissions is November 09, 12:00 UTC. Participate, show us your vision of the mascot! We are not only searching for a sketch/picture of the mascot, also for a name. The winners will get all the fame and a stuffed Geeko! So get your pencils/mice/brains ready :-)

More information with the rules in the wiki page.

Novell Client for Linux Public Beta for openSUSE 10.3

June 30th, 2008 by

We’re pleased to announce the public beta of the Novell Client for openSUSE 10.3. Novell released the packages for the Novell Client for Linux 2.0 SP1 public beta today.

A number of openSUSE users have expressed interest in having the client packaged for openSUSE, so our developers have been working on building the client against openSUSE. Please download the package and give it a try on your systems.

Novell is also working on a package for openSUSE 11.0, though we don’t have an official timeline for that package yet. We will also post an announcement when it’s available, and will post announcements for any further betas or the final release of the Novell Client for Linux.

Banshee 1.0 Released!

June 10th, 2008 by

The Banshee team has released version 1.0! This release will be found in openSUSE 11.0, and includes tons of new features and improvements over the previous Banshee releases. This is a ground-up rewrite that improves speed, a redesigned interface, better integration with Last.fm, and video management!

See the entire release announcement on the Banshee homepage, including screenshots and a full list of new and notable features.If you’d like to help spread the news, please use this Digg link to vote it up.

The Banshee team includes openSUSE contributors Aaron Bockover, Gabriel Burt, and James Willcox.

Games in the openSUSE Build Service

April 30th, 2008 by

Games

Hello avid gamers and game developers!

We decided to restructure and cleanup the games projects in the openSUSE Build Service. Before the change we had 8 projects for each game genre (action, adventure, arcade, board, puzzle, roleplay, strategy/realtime, strategy/turn-base) and one separate project for game libraries (so you can play games even on older distributions with obsoleted libraries).

This situation was causing more harm than good, so now we will only have one “games” repository with all game genres together. If you have already added old game repositories, please remove them and add the brand new one located at download.opensuse.org/repositories/games/ and then the directory of your distribution. The old URLs for the individual games repositories will no longer work.

If your favorite game is not yet packaged you can add it to the Games Wishlist at openSUSE wiki. Or even better, you can try to package it by yourself and when you are finished contact Pavol Rusnak and we will add the game to the repository. You can also ask on the opensuse-packaging@opensuse.org (subscribe) mailing list you have any troubles with the packaging.

Game On!

Java Development Updates for openSUSE

April 30th, 2008 by

Michal Vyskocil has requested a new mailing list around Java topics. You can subscribe to it or browse the newly created archive. This nicely fits our other Java changes, which can be discussed on the mailing list:

  • Debian and Ubuntu based Java buildings: It was not possible so far to build Java based packages for Debian or Ubuntu, because Java lives there in non-free or Multiverse repositories. We have imported these as Debian:Etch:NonFree or Ubuntu:*:Multiverse projects to offer java builds in future. We would like to thank Carsten Höger from Open-Xchange for his help and the needed java preinit package. A nice example for using Java on deb based distributions is the server:OX:snapshot project.
  • openSUSE:Factory is using open source Java from openJDK6 now. We switched to openJDK6 as default Java to be able to deliver a complete open source Factory distribution including Java. This is currently not a final decision, just a test approach to evaluate the situation. This affects also everybody who builds a Java package for Factory using the generic “BuildRequires: java-devel”, openJDK6 will be used in this case as a Java environment. A drawback is the increased bootstrap time for Java in Factory atm, increasing the time for a complete Factory rebuild to several days. We are working hard to avoid this again in future.

ATI RadeonHD Driver: First Release!

November 30th, 2007 by

The X Window System developer team at SUSE has released version 1.0.0 of the ATI Radeon R5xx and R6xx chipset driver it has been developing over the past few months for Novell’s technology partner AMD.

The source code was initially released to the public on September 18th. Since then numerous features have been added to the driver and numerous issues have been fixed in cooperation with the free software community.

Packages can be found in the openSUSE Build Service, and more information is available on our X.org wiki page.